From 799668403def10b114db83b30d1c4ecb9b5f97b9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=99=A8=E8=90=BD=E5=9F=BA=E5=9B=B4=E8=99=BE?= <3161880837@qq.com> Date: Sat, 24 Jan 2026 20:27:51 +0800 Subject: [PATCH] =?UTF-8?q?feat:=20=E8=B0=83=E6=95=B4=E5=BC=80=E5=8F=91?= =?UTF-8?q?=E6=A8=A1=E5=BC=8F=E5=88=9D=E5=A7=8B=E6=B3=A2=E6=95=B0=E5=B9=B6?= =?UTF-8?q?=E6=B7=BB=E5=8A=A0=E6=AD=BB=E4=BA=A1=E6=8F=90=E7=A4=BA?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 修改开发模式下初始波数为10以便测试 为Boss和玩家角色添加死亡时的提示信息 在开发模式下为Rooster角色添加无限道具 将Rooster的武器从NuclearBomb替换为AcidWind --- components/Characters/Rooster.tscn | 5 +++-- scripts/Contents/Characters/Rooster.gd | 9 +++++---- scripts/Contents/Wave.gd | 2 +- scripts/Statemachine/EntityBase.gd | 4 ++++ 4 files changed, 13 insertions(+), 7 deletions(-) diff --git a/components/Characters/Rooster.tscn b/components/Characters/Rooster.tscn index 93cea1b..630a0c0 100644 --- a/components/Characters/Rooster.tscn +++ b/components/Characters/Rooster.tscn @@ -2,7 +2,7 @@ [ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_e5pl8"] [ext_resource type="Script" uid="uid://cthtupc6dtbav" path="res://scripts/Contents/Characters/Rooster.gd" id="2_oqdqd"] -[ext_resource type="PackedScene" uid="uid://b2qhes4apaxsj" path="res://components/Weapons/NuclearBomb.tscn" id="3_da2ca"] +[ext_resource type="PackedScene" uid="uid://yq7vmijwvgx1" path="res://components/Weapons/AcidWind.tscn" id="3_da2ca"] [ext_resource type="AudioStream" uid="uid://cdrevrq7n6yqa" path="res://resources/sounds/effect/Boing.mp3" id="4_66s6c"] [ext_resource type="AudioStream" uid="uid://benyec5bqni0b" path="res://resources/sounds/effect/Chomp.wav" id="4_k0yme"] [ext_resource type="AudioStream" uid="uid://dmxh3bpk8vyy5" path="res://resources/sounds/effect/Coin.mp3" id="5_xnbhq"] @@ -58,7 +58,8 @@ metadata/_edit_vertical_guides_ = [71.0] [node name="weaponStore" parent="." index="1"] process_mode = 4 -[node name="NuclearBomb" parent="weaponStore" index="0" instance=ExtResource("3_da2ca")] +[node name="AcidWind" parent="weaponStore" index="0" instance=ExtResource("3_da2ca")] +debugRebuild = false [node name="sprint" parent="sounds" index="0"] stream = ExtResource("4_66s6c") diff --git a/scripts/Contents/Characters/Rooster.gd b/scripts/Contents/Characters/Rooster.gd index bdc0020..3472a20 100644 --- a/scripts/Contents/Characters/Rooster.gd +++ b/scripts/Contents/Characters/Rooster.gd @@ -11,10 +11,11 @@ func register(): elif bullet is FoxZhua: EffectController.create(ComponentManager.getEffect("BloodFall"), texture.global_position).shot() ) - # if !WorldManager.isRelease(): - # fields[FieldStore.Entity.BULLET_REFRACTION] = 3 - # fields[FieldStore.Entity.BULLET_SPLIT] = 3 - # fields[FieldStore.Entity.EXTRA_BULLET_COUNT] = 3 + if !WorldManager.isRelease(): + getItem({ + ItemStore.ItemType.BEACHBALL: INF, + ItemStore.ItemType.SOUL: INF + }) func ai(): texture.play("walk") var direction = Vector2( diff --git a/scripts/Contents/Wave.gd b/scripts/Contents/Wave.gd index a9b0ef0..c545771 100644 --- a/scripts/Contents/Wave.gd +++ b/scripts/Contents/Wave.gd @@ -22,7 +22,7 @@ func duplicate() -> Wave: wave.per = per return wave -static var current: int = startWith(1) if WorldManager.isRelease() else startWith(1) +static var current: int = startWith(1) if WorldManager.isRelease() else startWith(10) static var WAVE_NORMAL = [ Wave.create("Hen", 1, 3, false, 0, INF, 1), Wave.create("Cat", 1, 5, false, 0, INF, 1), diff --git a/scripts/Statemachine/EntityBase.gd b/scripts/Statemachine/EntityBase.gd index cf9d4bf..5d60e19 100644 --- a/scripts/Statemachine/EntityBase.gd +++ b/scripts/Statemachine/EntityBase.gd @@ -368,6 +368,10 @@ func tryDie(by: BulletBase = null): EffectController.create(ComponentManager.getEffect("DeadBlood"), texture.global_position).shot() await die() died.emit() + if isBoss: + UIState.showTip("[b]%s[/b] 已被打败!" % displayName, 500) + elif isPlayer(): + UIState.showTip("[b]%s[/b] 似了😭。" % displayName, 500) queue_free() func tryHeal(count: float): playSound("heal")