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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat: 添加武器升华系统及相关UI组件
实现武器升华功能,包括: - 新增SublimateOption类处理升华选项 - 添加SublimateOptionHandler UI组件 - 在武器卡片中集成升华界面 - 重构武器描述生成逻辑 - 新增钻石资源消耗机制 - 优化UI布局和样式 - 修复多处类型引用错误
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@@ -2,80 +2,60 @@
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extends HBoxContainer
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class_name FeedName
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enum Quality {
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WASTE,
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COMMON,
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RARE,
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EPIC,
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LEGENDARY,
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}
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enum Topic {
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SURVIVAL,
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ENERGY,
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BULLET,
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SPEED,
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DAMAGE,
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PROBABILITY,
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FEED,
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DROP,
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WEAPON,
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SUMMON,
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}
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@export var displayName: String = "未命名饲料"
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@export var quality: Quality = Quality.COMMON
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@export var topic: Topic = Topic.SURVIVAL
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@export var quality: CategoryStore.Quality = CategoryStore.Quality.COMMON
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@export var topic: CategoryStore.Topic = CategoryStore.Topic.SURVIVAL
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@export var qualityColorMap = {
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Quality.WASTE: Color(),
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Quality.COMMON: Color(),
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Quality.RARE: Color(),
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Quality.EPIC: Color(),
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Quality.LEGENDARY: Color()
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CategoryStore.Quality.WASTE: Color(),
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CategoryStore.Quality.COMMON: Color(),
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CategoryStore.Quality.RARE: Color(),
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CategoryStore.Quality.EPIC: Color(),
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CategoryStore.Quality.LEGENDARY: Color()
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}
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@export var qualityNameMap = {
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Quality.WASTE: "常见",
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Quality.COMMON: "普通",
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Quality.RARE: "稀有",
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Quality.EPIC: "史诗",
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Quality.LEGENDARY: "传说"
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CategoryStore.Quality.WASTE: "常见",
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CategoryStore.Quality.COMMON: "普通",
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CategoryStore.Quality.RARE: "稀有",
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CategoryStore.Quality.EPIC: "史诗",
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CategoryStore.Quality.LEGENDARY: "传说"
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}
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@export var qualityRandomWeight = {
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Quality.WASTE: 20,
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Quality.COMMON: 100,
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Quality.RARE: 30,
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Quality.EPIC: 10,
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Quality.LEGENDARY: 5
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CategoryStore.Quality.WASTE: 20,
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CategoryStore.Quality.COMMON: 100,
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CategoryStore.Quality.RARE: 30,
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CategoryStore.Quality.EPIC: 10,
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CategoryStore.Quality.LEGENDARY: 5
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}
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@export var luckInfluence = {
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Quality.WASTE: - 0.5,
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Quality.COMMON: - 1,
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Quality.RARE: 0,
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Quality.EPIC: 1,
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Quality.LEGENDARY: 2,
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CategoryStore.Quality.WASTE: - 0.5,
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CategoryStore.Quality.COMMON: - 1,
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CategoryStore.Quality.RARE: 0,
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CategoryStore.Quality.EPIC: 1,
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CategoryStore.Quality.LEGENDARY: 2,
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}
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@export var topicNameMap = {
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Topic.SURVIVAL: "生存",
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Topic.ENERGY: "能量",
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Topic.BULLET: "子弹",
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Topic.SPEED: "速度",
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Topic.DAMAGE: "伤害",
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Topic.PROBABILITY: "幸运",
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Topic.FEED: "饲料",
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Topic.DROP: "掉落物",
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Topic.WEAPON: "武器",
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Topic.SUMMON: "召唤",
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CategoryStore.Topic.SURVIVAL: "生存",
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CategoryStore.Topic.ENERGY: "能量",
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CategoryStore.Topic.BULLET: "子弹",
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CategoryStore.Topic.SPEED: "速度",
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CategoryStore.Topic.DAMAGE: "伤害",
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CategoryStore.Topic.PROBABILITY: "幸运",
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CategoryStore.Topic.FEED: "饲料",
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CategoryStore.Topic.DROP: "掉落物",
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CategoryStore.Topic.WEAPON: "武器",
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CategoryStore.Topic.SUMMON: "召唤",
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}
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@export var topicColorMap = {
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Topic.SURVIVAL: Color(),
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Topic.ENERGY: Color(),
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Topic.BULLET: Color(),
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Topic.SPEED: Color(),
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Topic.DAMAGE: Color(),
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Topic.PROBABILITY: Color(),
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Topic.FEED: Color(),
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Topic.DROP: Color(),
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Topic.WEAPON: Color(),
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Topic.SUMMON: Color(),
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CategoryStore.Topic.SURVIVAL: Color(),
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CategoryStore.Topic.ENERGY: Color(),
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CategoryStore.Topic.BULLET: Color(),
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CategoryStore.Topic.SPEED: Color(),
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CategoryStore.Topic.DAMAGE: Color(),
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CategoryStore.Topic.PROBABILITY: Color(),
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CategoryStore.Topic.FEED: Color(),
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CategoryStore.Topic.DROP: Color(),
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CategoryStore.Topic.WEAPON: Color(),
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CategoryStore.Topic.SUMMON: Color(),
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}
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@onready var qualityLabel: Label = $"%quality"
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