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feat(SevenSoul): 增强七魂武器功能并修复子弹伤害逻辑
为七魂武器添加攻击力属性并调整伤害和治疗机制 修复子弹工具中空引用检查缺失的问题 移除子弹基类中冗余的空检查逻辑 更新武器描述以反映新功能 调整子弹粒子效果和伤害计算方式
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@@ -4,9 +4,15 @@ extends Weapon
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func attack(entity: EntityBase):
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playSound("attack")
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for i in 6:
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for j in BulletBase.generate(ComponentManager.getBullet("SevenSoul"), entity, entity.texture.global_position, 0):
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j.index = i
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for bullet in BulletBase.generate(ComponentManager.getBullet("SevenSoul"), entity, entity.texture.global_position, 0):
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if bullet is SevenSoulBullet:
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bullet.index = i
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bullet.baseDamage = readStore("atk")
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bullet.energyCollect = readStore("dmg")
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bullet.healAmount = readStore("heal")
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await TickTool.millseconds(15000 / 6.0)
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func update(to, origin, _entity):
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origin["atk"] += 1 * to * soulLevel
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origin["dmg"] += 0.02 * to * soulLevel
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origin["heal"] += 0.1 * to * soulLevel
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return origin
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