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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-25 04:52:29 +08:00

feat(ShaderStage): 将基类从CanvasItem改为Node2D并添加类名

feat(LightGun): 添加长度属性和粒子发射控制

refactor(TickTool): 修改millseconds参数类型并添加动画关键帧修改功能

feat(Bear): 添加新攻击类型6并优化攻击5的子弹生成逻辑
This commit is contained in:
2025-09-14 08:23:26 +08:00
parent e31fd1889e
commit 7b89d10aca
5 changed files with 38 additions and 7 deletions
@@ -154,6 +154,7 @@ height = 118.0
[node name="LightGun" instance=ExtResource("1_kwotu")]
script = ExtResource("2_jid6s")
allColor = SubResource("GradientTexture1D_aqmnp")
length = 1000.0
displayName = "空灵长枪"
autoSpawnAnimation = true
freeAfterSpawn = true
@@ -178,6 +179,7 @@ texture = ExtResource("5_bepne")
unique_name_in_owner = true
z_index = -1
position = Vector2(-55, 0)
emitting = false
amount = 50
process_material = SubResource("ParticleProcessMaterial_ppc2o")