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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(ShaderStage): 将基类从CanvasItem改为Node2D并添加类名
feat(LightGun): 添加长度属性和粒子发射控制 refactor(TickTool): 修改millseconds参数类型并添加动画关键帧修改功能 feat(Bear): 添加新攻击类型6并优化攻击5的子弹生成逻辑
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@@ -154,6 +154,7 @@ height = 118.0
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[node name="LightGun" instance=ExtResource("1_kwotu")]
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script = ExtResource("2_jid6s")
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allColor = SubResource("GradientTexture1D_aqmnp")
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length = 1000.0
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displayName = "空灵长枪"
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autoSpawnAnimation = true
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freeAfterSpawn = true
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@@ -178,6 +179,7 @@ texture = ExtResource("5_bepne")
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unique_name_in_owner = true
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z_index = -1
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position = Vector2(-55, 0)
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emitting = false
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amount = 50
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process_material = SubResource("ParticleProcessMaterial_ppc2o")
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