mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-06-09 21:27:13 +08:00
feat(ShaderStage): 将基类从CanvasItem改为Node2D并添加类名
feat(LightGun): 添加长度属性和粒子发射控制 refactor(TickTool): 修改millseconds参数类型并添加动画关键帧修改功能 feat(Bear): 添加新攻击类型6并优化攻击5的子弹生成逻辑
This commit is contained in:
@@ -1,5 +1,6 @@
|
||||
@tool
|
||||
extends CanvasItem
|
||||
extends Node2D
|
||||
class_name ShaderStage
|
||||
|
||||
@export var size: Vector2 = Vector2.ONE * 100
|
||||
@export var color: Color = Color.WHITE
|
||||
|
||||
Reference in New Issue
Block a user