mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 06:51:54 +08:00
fix(Characters/Dog): 调整狗的攻击冷却时间和攻击方式
减少狗的攻击冷却时间范围并简化攻击逻辑,移除多子弹发射的等待时间,使战斗节奏更快
This commit is contained in:
@@ -4,17 +4,15 @@ func register():
|
||||
fields[FieldStore.Entity.MAX_HEALTH] = 120
|
||||
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.2
|
||||
fields[FieldStore.Entity.OFFSET_SHOOT] = 0
|
||||
attackCooldownMap[0] = randi_range(3000, 5000)
|
||||
attackCooldownMap[0] = randi_range(100, 500)
|
||||
func spawn():
|
||||
texture.play("walk")
|
||||
func ai():
|
||||
PresetEntityAI.follow(self, currentFocusedBoss, 300)
|
||||
PresetEntityAI.follow(self , currentFocusedBoss, 300)
|
||||
tryAttack(0)
|
||||
func attack(type):
|
||||
if type == 0:
|
||||
var weaponPos = findWeaponAnchor("normal")
|
||||
var angle = weaponPos.angle_to_point(currentFocusedBoss.position)
|
||||
for i in 3:
|
||||
BulletBase.generate(ComponentManager.getBullet("DogCircle"), self, weaponPos, angle)
|
||||
await TickTool.millseconds(100)
|
||||
BulletBase.generate(ComponentManager.getBullet("DogCircle"), self , weaponPos, angle)
|
||||
return true
|
||||
|
||||
Reference in New Issue
Block a user