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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

fix(Characters/Dog): 调整狗的攻击冷却时间和攻击方式

减少狗的攻击冷却时间范围并简化攻击逻辑,移除多子弹发射的等待时间,使战斗节奏更快
This commit is contained in:
2026-05-08 19:02:35 +08:00
parent 6f8b2fec90
commit 7c78deaa7b
+3 -5
View File
@@ -4,17 +4,15 @@ func register():
fields[FieldStore.Entity.MAX_HEALTH] = 120
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.2
fields[FieldStore.Entity.OFFSET_SHOOT] = 0
attackCooldownMap[0] = randi_range(3000, 5000)
attackCooldownMap[0] = randi_range(100, 500)
func spawn():
texture.play("walk")
func ai():
PresetEntityAI.follow(self, currentFocusedBoss, 300)
PresetEntityAI.follow(self , currentFocusedBoss, 300)
tryAttack(0)
func attack(type):
if type == 0:
var weaponPos = findWeaponAnchor("normal")
var angle = weaponPos.angle_to_point(currentFocusedBoss.position)
for i in 3:
BulletBase.generate(ComponentManager.getBullet("DogCircle"), self, weaponPos, angle)
await TickTool.millseconds(100)
BulletBase.generate(ComponentManager.getBullet("DogCircle"), self , weaponPos, angle)
return true