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fix(Weapons/Bow): 调整弓的自伤系数和能量消耗

将自伤系数从0.1降低到0.05,同时将基础自伤值从0.5提升到1.0
能量消耗从20.0增加到40.0以平衡调整
This commit is contained in:
2025-11-17 22:39:45 +08:00
parent 406e68a6ee
commit 7df10eec34
2 changed files with 6 additions and 6 deletions
+1 -1
View File
@@ -4,7 +4,7 @@ extends Weapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 0.05 * to * soulLevel
origin["count"] = 1 * soulLevel
origin["self"] += 0.1 * to
origin["self"] += 0.05 * to
return origin
func attack(entity: EntityBase):
entity.takeDamage(readStore("self"))