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fix(Weapons/Bow): 调整弓的自伤系数和能量消耗
将自伤系数从0.1降低到0.05,同时将基础自伤值从0.5提升到1.0 能量消耗从20.0增加到40.0以平衡调整
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@@ -4,7 +4,7 @@ extends Weapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 0.05 * to * soulLevel
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origin["count"] = 1 * soulLevel
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origin["self"] += 0.1 * to
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origin["self"] += 0.05 * to
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return origin
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func attack(entity: EntityBase):
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entity.takeDamage(readStore("self"))
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