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refactor(武器系统): 重构火山武器和火扫弹攻击机制
移除火扫弹的独立脚本和火罐效果,改为直接在子弹中实现 火山武器改为三段伤害机制并调整基础伤害值 添加子弹基础伤害乘数数组支持多段伤害 更新相关场景和资源配置以匹配新机制
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@@ -3,7 +3,7 @@
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[ext_resource type="PackedScene" uid="uid://bcvuuy2m0pke0" path="res://components/Abstracts/EffectBase.tscn" id="1_k7ukc"]
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[sub_resource type="Curve" id="Curve_ohc88"]
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_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.2, 1), 0.0, 0.0, 0, 0, Vector2(0.5, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.2, 1), 0.0, 0.0, 0, 0, Vector2(0.6, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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point_count = 4
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[sub_resource type="CurveTexture" id="CurveTexture_6awim"]
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@@ -37,10 +37,10 @@ emission_shape = 1
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emission_sphere_radius = 50.0
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angle_min = 1.07288e-05
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angle_max = 360.0
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spread = 5.0
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initial_velocity_min = 10.0
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initial_velocity_max = 500.0
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gravity = Vector3(980, 0, 0)
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spread = 0.0
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initial_velocity_min = 100.0
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initial_velocity_max = 750.0
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gravity = Vector3(0, 0, 0)
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linear_accel_min = -2.23517e-06
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linear_accel_max = -2.23517e-06
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linear_accel_curve = SubResource("CurveTexture_1flsn")
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@@ -54,6 +54,6 @@ alpha_curve = SubResource("CurveTexture_6awim")
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metadata/_edit_vertical_guides_ = [808.0]
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[node name="particles" parent="." index="1"]
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amount = 100
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amount = 150
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local_coords = true
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process_material = SubResource("ParticleProcessMaterial_pah3d")
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