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refactor(武器系统): 重构火山武器和火扫弹攻击机制
移除火扫弹的独立脚本和火罐效果,改为直接在子弹中实现 火山武器改为三段伤害机制并调整基础伤害值 添加子弹基础伤害乘数数组支持多段伤害 更新相关场景和资源配置以匹配新机制
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@@ -2,7 +2,6 @@
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extends Weapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 3 * to * soulLevel
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origin["rotate"] += 0.015 * to * soulLevel
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return origin
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func attack(entity: EntityBase):
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