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fix(武器): 调整火山武器计数和旋转速度计算方式
修改ChainGun、Meowmere和Volcano武器的count计算逻辑,从soulLevel改为(soulLevel - 1) 调整Volcano武器的旋转速度从0.25降至0.1,并添加生命周期参数 为Volcano子弹添加粒子特效和动画效果 更新武器描述文本以反映新的生命周期参数
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@@ -12,16 +12,19 @@ quality = 3
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typeTopic = 2
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store = {
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"atk": 20,
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"count": 2.0,
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"count": 1.0,
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"life": 5,
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"rotate": 2.0
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}
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storeType = {
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"atk": 1,
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"count": 1,
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"life": 0,
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"rotate": 3
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}
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descriptionTemplate = "召唤$count支[b]火山[/b],以$rotate的速度旋转,接触时造成$atk点伤害。"
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descriptionTemplate = "召唤$count支[b]火山[/b],以$rotate的速度旋转,接触时造成$atk点伤害,在$life秒后停止。"
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cooldown = 7000.0
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debugRebuild = true
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("2_hh01t")
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@@ -38,4 +41,4 @@ quality = 3
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typeTopic = 2
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[node name="description" parent="container" index="2"]
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text = "[center]召唤[color=cyan]2[/color]支[b]火山[/b],以[color=cyan]1.0°[/color]的速度旋转,接触时造成[color=cyan]15[/color]点伤害。[/center]"
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text = "[center]召唤[color=cyan]1[/color]支[b]火山[/b],以[color=cyan]2.0°[/color]的速度旋转,接触时造成[color=cyan]20[/color]点伤害,在[color=cyan]5.00[/color]秒后停止。[/center]"
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