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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat(EnergyBlock): 添加能量块角色纹理和动画配置

添加40code.png作为能量块角色的纹理资源,并配置SpriteFrames动画
调整statebar位置以适配新的纹理尺寸
This commit is contained in:
2026-05-01 15:15:54 +08:00
parent ab30ca0434
commit 80f700f033
3 changed files with 64 additions and 1 deletions
+24 -1
View File
@@ -2,10 +2,33 @@
[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_n2ng1"]
[ext_resource type="Script" uid="uid://du30qanswie6y" path="res://scripts/Contents/Characters/EnergyBlock.gd" id="2_h3ykr"]
[ext_resource type="Texture2D" uid="uid://bm64qkwl8qeqo" path="res://resources/characters/enregy-block/40code.png" id="3_v78o6"]
[sub_resource type="SpriteFrames" id="SpriteFrames_8do1r"]
animations = [{
"frames": [],
"loop": true,
"name": &"idle",
"speed": 5.0
}, {
"frames": [],
"loop": true,
"name": &"walk",
"speed": 5.0
}]
[node name="EnergyBlock" unique_id=247617339 instance=ExtResource("1_n2ng1")]
script = ExtResource("2_h3ykr")
displayName = "稻草人"
[node name="texture" parent="." index="3"]
sprite_frames = SubResource("SpriteFrames_8do1r")
animation = &"walk"
[node name="staticBackground" parent="texture" index="0"]
position = Vector2(0, -1.0000038)
scale = Vector2(0.49728185, 0.49728185)
texture = ExtResource("3_v78o6")
[node name="statebar" parent="." index="4"]
position = Vector2(0, -131)
position = Vector2(0, -119)