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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat(掉落物): 将物品拾取半径改为可配置属性

将硬编码的物品拾取半径改为从FieldStore中获取的可配置属性,并增加默认值60。同时调整了EntityBase中的初始物品数量配置。
This commit is contained in:
2025-08-29 15:20:50 +08:00
parent 6675d58fe8
commit 8464138311
3 changed files with 10 additions and 5 deletions
+6 -4
View File
@@ -37,19 +37,21 @@ var fields = {
FieldStore.Entity.ENERGY_MULTIPILER: 1,
FieldStore.Entity.SAVE_ENERGY: 1,
FieldStore.Entity.ENERGY_REGENERATION: 1,
# 掉落物
FieldStore.Entity.DROPPED_ITEM_COLLECT_RADIUS: 60,
}
var attackCooldownMap = {
0: 100
}
var inventory = {
ItemStore.ItemType.BASEBALL: 100,
ItemStore.ItemType.BASKETBALL: 100,
ItemStore.ItemType.APPLE: 5, # 初始苹果数量
ItemStore.ItemType.BASEBALL: 500,
ItemStore.ItemType.BASKETBALL: 500,
ItemStore.ItemType.APPLE: 5,
}
var inventoryMax = {
ItemStore.ItemType.BASEBALL: INF, # 无限
ItemStore.ItemType.BASKETBALL: INF,
ItemStore.ItemType.APPLE: 5, # 最多5个苹果
ItemStore.ItemType.APPLE: 5,
}
@export var defaultCooldownUnit: float = 100