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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat(掉落物): 将物品拾取半径改为可配置属性

将硬编码的物品拾取半径改为从FieldStore中获取的可配置属性,并增加默认值60。同时调整了EntityBase中的初始物品数量配置。
This commit is contained in:
2025-08-29 15:20:50 +08:00
parent 6675d58fe8
commit 8464138311
3 changed files with 10 additions and 5 deletions
+3
View File
@@ -28,6 +28,7 @@ enum Entity {
LUCK_VALUE,
SAVE_ENERGY,
ENERGY_REGENERATION,
DROPPED_ITEM_COLLECT_RADIUS
}
static var entityMap = {
Entity.MAX_HEALTH: "生命上限",
@@ -51,6 +52,7 @@ static var entityMap = {
Entity.LUCK_VALUE: "幸运值",
Entity.SAVE_ENERGY: "节能",
Entity.ENERGY_REGENERATION: "能量再生效率",
Entity.DROPPED_ITEM_COLLECT_RADIUS: "掉落物拾取距离",
}
static var entityMapType = {
Entity.MAX_HEALTH: DataType.VALUE,
@@ -74,6 +76,7 @@ static var entityMapType = {
Entity.LUCK_VALUE: DataType.VALUE,
Entity.SAVE_ENERGY: DataType.PERCENT,
Entity.ENERGY_REGENERATION: DataType.PERCENT,
Entity.DROPPED_ITEM_COLLECT_RADIUS: DataType.VALUE,
}
static var entityMaxValueMap = {
Entity.CRIT_RATE: 0.8,