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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(掉落物): 将物品拾取半径改为可配置属性
将硬编码的物品拾取半径改为从FieldStore中获取的可配置属性,并增加默认值60。同时调整了EntityBase中的初始物品数量配置。
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@@ -28,6 +28,7 @@ enum Entity {
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LUCK_VALUE,
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SAVE_ENERGY,
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ENERGY_REGENERATION,
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DROPPED_ITEM_COLLECT_RADIUS
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}
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static var entityMap = {
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Entity.MAX_HEALTH: "生命上限",
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@@ -51,6 +52,7 @@ static var entityMap = {
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Entity.LUCK_VALUE: "幸运值",
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Entity.SAVE_ENERGY: "节能",
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Entity.ENERGY_REGENERATION: "能量再生效率",
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Entity.DROPPED_ITEM_COLLECT_RADIUS: "掉落物拾取距离",
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}
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static var entityMapType = {
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Entity.MAX_HEALTH: DataType.VALUE,
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@@ -74,6 +76,7 @@ static var entityMapType = {
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Entity.LUCK_VALUE: DataType.VALUE,
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Entity.SAVE_ENERGY: DataType.PERCENT,
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Entity.ENERGY_REGENERATION: DataType.PERCENT,
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Entity.DROPPED_ITEM_COLLECT_RADIUS: DataType.VALUE,
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}
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static var entityMaxValueMap = {
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Entity.CRIT_RATE: 0.8,
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