diff --git a/components/Weapons/Oxygener.tscn b/components/Weapons/Oxygener.tscn index 5467dfc..f5ccf74 100644 --- a/components/Weapons/Oxygener.tscn +++ b/components/Weapons/Oxygener.tscn @@ -22,7 +22,7 @@ storeType = { "max-n": 1, "min-n": 1 } -descriptionTemplate = "大概率高速喷出火焰,造成$fireatk点伤害。小概率喷出$min-n~$max-n滴[b]浓硝酸[/b],每滴造成$atk点伤害。" +descriptionTemplate = "大概率高速喷出火焰,造成$fireatk点伤害。小概率喷出$min-n~$max-n滴[b]浓硝酸[/b],每滴造成$atk点伤害。火焰具有高额击退效果。" cooldown = 50.0 debugRebuild = true @@ -35,4 +35,4 @@ quality = 0 typeTopic = 2 [node name="description" parent="container" index="2"] -text = "[center]大概率高速喷出火焰,造成[color=cyan]1.00[/color]点伤害。小概率喷出[color=cyan]3[/color]~[color=cyan]7[/color]滴[b]浓硝酸[/b],每滴造成[color=cyan]3.00[/color]点伤害。[/center]" +text = "[center]大概率高速喷出火焰,造成[color=cyan]1.00[/color]点伤害。小概率喷出[color=cyan]3[/color]~[color=cyan]7[/color]滴[b]浓硝酸[/b],每滴造成[color=cyan]3.00[/color]点伤害。火焰具有高额击退效果。[/center]" diff --git a/scripts/Contents/Panels/CompilingTip.gd b/scripts/Contents/Panels/CompilingTip.gd index e4fa215..df6fb32 100644 --- a/scripts/Contents/Panels/CompilingTip.gd +++ b/scripts/Contents/Panels/CompilingTip.gd @@ -2,10 +2,11 @@ extends FullscreenPanelBase func afterOpen(_args: Array = []): - for key in ComponentManager.effects: - var effect = EffectController.create(ComponentManager.getEffect(key), Vector2.ZERO, self) - effect.modulate.a = 0.01 - (effect.sounds.get_node("spawn") as AudioStreamPlayer2D).volume_db = - INF - effect.shot() - await TickTool.millseconds(3000) + if WorldManager.isRelease(): + for key in ComponentManager.effects: + var effect = EffectController.create(ComponentManager.getEffect(key), Vector2.ZERO, self) + effect.modulate.a = 0.01 + (effect.sounds.get_node("spawn") as AudioStreamPlayer2D).volume_db = - INF + effect.shot() + await TickTool.millseconds(3000) UIState.closeCurrentPanel()