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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-30 16:01:53 +08:00

fix: 添加引力属性并优化掉落物收集逻辑

This commit is contained in:
2025-09-06 18:08:11 +08:00
parent 8289b8c273
commit 850189e15a
3 changed files with 13 additions and 9 deletions
+5 -2
View File
@@ -32,7 +32,8 @@ enum Entity {
DROPPED_ITEM_COLLECT_RADIUS,
BULLET_SPLIT,
BULLET_REFRACTION,
BULLET_TRACE
BULLET_TRACE,
GRAVITY
}
static var entityMap = {
Entity.MAX_HEALTH: "生命上限",
@@ -56,10 +57,11 @@ static var entityMap = {
Entity.LUCK_VALUE: "幸运值",
Entity.SAVE_ENERGY: "节能",
Entity.ENERGY_REGENERATION: "能量再生效率",
Entity.DROPPED_ITEM_COLLECT_RADIUS: "掉落物拾取距离",
Entity.DROPPED_ITEM_COLLECT_RADIUS: "拾取距离",
Entity.BULLET_SPLIT: "分裂",
Entity.BULLET_REFRACTION: "折射",
Entity.BULLET_TRACE: "追踪",
Entity.GRAVITY: "引力",
}
static var entityMapType = {
Entity.MAX_HEALTH: DataType.VALUE,
@@ -87,6 +89,7 @@ static var entityMapType = {
Entity.BULLET_SPLIT: DataType.VALUE,
Entity.BULLET_REFRACTION: DataType.VALUE,
Entity.BULLET_TRACE: DataType.PERCENT,
Entity.GRAVITY: DataType.VALUE,
}
static var entityMaxValueMap = {
Entity.CRIT_RATE: 0.8,