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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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fix: 添加引力属性并优化掉落物收集逻辑
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@@ -32,7 +32,8 @@ enum Entity {
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DROPPED_ITEM_COLLECT_RADIUS,
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BULLET_SPLIT,
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BULLET_REFRACTION,
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BULLET_TRACE
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BULLET_TRACE,
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GRAVITY
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}
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static var entityMap = {
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Entity.MAX_HEALTH: "生命上限",
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@@ -56,10 +57,11 @@ static var entityMap = {
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Entity.LUCK_VALUE: "幸运值",
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Entity.SAVE_ENERGY: "节能",
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Entity.ENERGY_REGENERATION: "能量再生效率",
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Entity.DROPPED_ITEM_COLLECT_RADIUS: "掉落物拾取距离",
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Entity.DROPPED_ITEM_COLLECT_RADIUS: "拾取距离",
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Entity.BULLET_SPLIT: "分裂",
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Entity.BULLET_REFRACTION: "折射",
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Entity.BULLET_TRACE: "追踪",
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Entity.GRAVITY: "引力",
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}
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static var entityMapType = {
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Entity.MAX_HEALTH: DataType.VALUE,
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@@ -87,6 +89,7 @@ static var entityMapType = {
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Entity.BULLET_SPLIT: DataType.VALUE,
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Entity.BULLET_REFRACTION: DataType.VALUE,
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Entity.BULLET_TRACE: DataType.PERCENT,
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Entity.GRAVITY: DataType.VALUE,
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}
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static var entityMaxValueMap = {
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Entity.CRIT_RATE: 0.8,
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