diff --git a/scripts/Statemachine/DamageLabel.gd b/scripts/Statemachine/DamageLabel.gd index 5d7f46b..4a82244 100644 --- a/scripts/Statemachine/DamageLabel.gd +++ b/scripts/Statemachine/DamageLabel.gd @@ -11,6 +11,7 @@ class_name DamageLabel @onready var animator: AnimationPlayer = $"%animator" func _ready(): + label.label_settings = label.label_settings.duplicate() var damageValue = round(abs(damage)) var damageSign = sign(damage) if damageSign > 0: