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feat(武器): 调整武器平衡性和伤害计算逻辑
- 提高LGBT武器的能量消耗至50 - 为PurpleCrystal和BigLaser武器添加伤害值读取逻辑 - 增加BigLaser武器的伤害至40并优化dot时间计算 - 降低BigLaser的屏幕震动强度 - 优化BigLaser的伤害检测逻辑,防止跳帧
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@@ -1,12 +1,13 @@
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extends BulletBase
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class_name BigLaser # 这个子弹是玩家的超级武器,耗能高,dps也高
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class_name BigLaser
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var dotTime: float = 100
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func register():
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speed = 0
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damage = 35
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penerate = 1
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func spawn():
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CameraManager.shake(5000, 150) # 激光会运行5秒(5000毫秒),期间震屏超高强度
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CameraManager.shake(5000, 100) # 激光会运行5秒(5000毫秒),期间震屏超高强度
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CameraManager.playAnimation("bigLaser")
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damage *= launcher.fields[FieldStore.Entity.ATTACK_SPEED]
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func ai():
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@@ -14,7 +15,8 @@ func ai():
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position = launcher.texture.global_position
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func applyDot():
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hitbox.disabled = true
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await TickTool.millseconds(100 / launcher.fields[FieldStore.Entity.ATTACK_SPEED])
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await TickTool.millseconds(dotTime / launcher.fields[FieldStore.Entity.ATTACK_SPEED])
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hitbox.disabled = false
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await TickTool.millseconds(100 / launcher.fields[FieldStore.Entity.ATTACK_SPEED])
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await TickTool.millseconds(dotTime / launcher.fields[FieldStore.Entity.ATTACK_SPEED])
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await TickTool.frame() # 等至少一帧,防止跳帧导致没检测到伤害
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return true
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