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refactor(武器): 调整钢管武器的伤害计算和描述
修改钢管武器的伤害计算公式,使用平方根函数替代线性增长 移除蓄力倍率属性,改为固定值0.1 更新武器描述文本以反映新的伤害机制
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@@ -3,7 +3,6 @@ extends Weapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 1 * to * soulLevel
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origin["charge"] += 0.05 * (soulLevel - 1)
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return origin
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func attack(entity: EntityBase):
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var weaponPos = entity.findWeaponAnchor("normal")
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@@ -14,7 +13,7 @@ func attack(entity: EntityBase):
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weaponPos.angle_to_point(get_global_mouse_position())
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):
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if bullet is PipeBullet:
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var e = charged(readStore("atk"), readStore("charge"))
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var e = charged(readStore("atk"), 0.1)
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bullet.baseDamage = e
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bullet.energy = e
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bullet.speed = e
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@@ -177,7 +177,7 @@ func tryAttack(entity: EntityBase):
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entity.useEnergy(needEnergy)
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return result
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func charged(base: float, percent: float):
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return base * (1 + chargedTime / 75 * percent)
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return base * sqrt(1 + chargedTime / 20 * percent)
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# 抽象
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func update(_to: int, origin: Dictionary, _entity: EntityBase):
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