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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-10 13:47:12 +08:00

feat(战斗系统): 重构子弹追踪逻辑,使用实体当前焦点位置替代鼠标位置

修改所有子弹追踪逻辑,统一使用launcher.currentFocusedPosition作为目标位置
在EntityBase中新增currentFocusedPosition字段,用于存储当前焦点位置
调整MTY角色的攻击距离参数,使用常量定义最小招架和攻击距离
This commit is contained in:
2026-04-25 13:28:43 +08:00
parent 7120eaa79e
commit 87c392d8a4
11 changed files with 29 additions and 17 deletions
+1 -1
View File
@@ -38,7 +38,7 @@ func applyDot():
bullet.arg2 = clAtkSpeed
if bullet is AcidP:
bullet.arg1 = pOffset
bullet.arg2 = EntityTool.findClosetEntity(get_global_mouse_position(), get_tree(), !launcher.isPlayer(), launcher.isPlayer())
bullet.arg2 = EntityTool.findClosetEntity(launcher.currentFocusedPosition, get_tree(), !launcher.isPlayer(), launcher.isPlayer())
if bullet is AcidC:
bullet.arg1 = cAtk
await TickTool.millseconds(1000.0 / f)