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feat(战斗系统): 重构子弹追踪逻辑,使用实体当前焦点位置替代鼠标位置
修改所有子弹追踪逻辑,统一使用launcher.currentFocusedPosition作为目标位置 在EntityBase中新增currentFocusedPosition字段,用于存储当前焦点位置 调整MTY角色的攻击距离参数,使用常量定义最小招架和攻击距离
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@@ -38,7 +38,7 @@ func applyDot():
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bullet.arg2 = clAtkSpeed
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if bullet is AcidP:
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bullet.arg1 = pOffset
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bullet.arg2 = EntityTool.findClosetEntity(get_global_mouse_position(), get_tree(), !launcher.isPlayer(), launcher.isPlayer())
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bullet.arg2 = EntityTool.findClosetEntity(launcher.currentFocusedPosition, get_tree(), !launcher.isPlayer(), launcher.isPlayer())
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if bullet is AcidC:
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bullet.arg1 = cAtk
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await TickTool.millseconds(1000.0 / f)
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