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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-04 02:37:12 +08:00

feat(战斗系统): 重构子弹追踪逻辑,使用实体当前焦点位置替代鼠标位置

修改所有子弹追踪逻辑,统一使用launcher.currentFocusedPosition作为目标位置
在EntityBase中新增currentFocusedPosition字段,用于存储当前焦点位置
调整MTY角色的攻击距离参数,使用常量定义最小招架和攻击距离
This commit is contained in:
2026-04-25 13:28:43 +08:00
parent 7120eaa79e
commit 87c392d8a4
11 changed files with 29 additions and 17 deletions
+3 -3
View File
@@ -12,15 +12,15 @@ func register():
hitbox.disabled = true
func ai():
if timeLived() < waitTime:
PresetBulletAI.lockLauncher(self, launcher, true)
rotation = position.angle_to_point(get_global_mouse_position()) + offsetRotation
PresetBulletAI.lockLauncher(self , launcher, true)
rotation = position.angle_to_point(launcher.currentFocusedPosition) + offsetRotation
return
else:
trail.emitting = true
hitbox.disabled = false
speed = (1 - lifeTimePercent()) * initialSpeed
baseDamage = speed * atk
PresetBulletAI.forward(self, rotation)
PresetBulletAI.forward(self , rotation)
if speed < 1:
tryDestroy()
func succeedToHit(_dmg: float, _entity: EntityBase):