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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-05 19:27:15 +08:00

feat(战斗系统): 重构子弹追踪逻辑,使用实体当前焦点位置替代鼠标位置

修改所有子弹追踪逻辑,统一使用launcher.currentFocusedPosition作为目标位置
在EntityBase中新增currentFocusedPosition字段,用于存储当前焦点位置
调整MTY角色的攻击距离参数,使用常量定义最小招架和攻击距离
This commit is contained in:
2026-04-25 13:28:43 +08:00
parent 7120eaa79e
commit 87c392d8a4
11 changed files with 29 additions and 17 deletions
+1 -1
View File
@@ -8,7 +8,7 @@ func spawn():
CameraManager.playAnimation("bigLaser")
baseDamage *= launcher.fields[FieldStore.Entity.ATTACK_SPEED]
func ai():
rotation = lerp_angle(rotation, ((get_global_mouse_position() - position).angle()), 0.1)
rotation = lerp_angle(rotation, ((launcher.currentFocusedPosition - position).angle()), 0.1)
position = launcher.texture.global_position
func applyDot():
hitbox.disabled = true