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feat(战斗系统): 重构子弹追踪逻辑,使用实体当前焦点位置替代鼠标位置
修改所有子弹追踪逻辑,统一使用launcher.currentFocusedPosition作为目标位置 在EntityBase中新增currentFocusedPosition字段,用于存储当前焦点位置 调整MTY角色的攻击距离参数,使用常量定义最小招架和攻击距离
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@@ -8,7 +8,7 @@ func spawn():
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CameraManager.playAnimation("bigLaser")
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baseDamage *= launcher.fields[FieldStore.Entity.ATTACK_SPEED]
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func ai():
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rotation = lerp_angle(rotation, ((get_global_mouse_position() - position).angle()), 0.1)
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rotation = lerp_angle(rotation, ((launcher.currentFocusedPosition - position).angle()), 0.1)
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position = launcher.texture.global_position
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func applyDot():
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hitbox.disabled = true
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