mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-06-02 17:31:55 +08:00
feat(战斗系统): 重构子弹追踪逻辑,使用实体当前焦点位置替代鼠标位置
修改所有子弹追踪逻辑,统一使用launcher.currentFocusedPosition作为目标位置 在EntityBase中新增currentFocusedPosition字段,用于存储当前焦点位置 调整MTY角色的攻击距离参数,使用常量定义最小招架和攻击距离
This commit is contained in:
@@ -10,8 +10,8 @@ func ai():
|
||||
if accelerating:
|
||||
if roundBullets.count(self ) < 1:
|
||||
accelerating = false
|
||||
rotation = lerp_angle(rotation, position.angle_to_point(get_global_mouse_position()), 0.1)
|
||||
speedV2 += (get_global_mouse_position() - position).normalized() * 1
|
||||
rotation = lerp_angle(rotation, position.angle_to_point(launcher.currentFocusedPosition), 0.1)
|
||||
speedV2 += (launcher.currentFocusedPosition - position).normalized() * 1
|
||||
elif speed < 1 || baseDamage < 1:
|
||||
tryDestroy()
|
||||
speedV2 *= 0.995
|
||||
|
||||
Reference in New Issue
Block a user