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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat(战斗系统): 重构子弹追踪逻辑,使用实体当前焦点位置替代鼠标位置

修改所有子弹追踪逻辑,统一使用launcher.currentFocusedPosition作为目标位置
在EntityBase中新增currentFocusedPosition字段,用于存储当前焦点位置
调整MTY角色的攻击距离参数,使用常量定义最小招架和攻击距离
This commit is contained in:
2026-04-25 13:28:43 +08:00
parent 7120eaa79e
commit 87c392d8a4
11 changed files with 29 additions and 17 deletions
+2 -2
View File
@@ -10,10 +10,10 @@ var dmg5: float = 0
var splitAngle: float = 10
func ai():
PresetBulletAI.lockLauncher(self, launcher, true)
PresetBulletAI.lockLauncher(self , launcher, true)
rotation = lerp_angle(
rotation,
position.angle_to_point(get_global_mouse_position()),
position.angle_to_point(launcher.currentFocusedPosition),
rotates
)
func succeedToHit(_dmg: float, _entity: EntityBase):