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feat(战斗系统): 重构子弹追踪逻辑,使用实体当前焦点位置替代鼠标位置
修改所有子弹追踪逻辑,统一使用launcher.currentFocusedPosition作为目标位置 在EntityBase中新增currentFocusedPosition字段,用于存储当前焦点位置 调整MTY角色的攻击距离参数,使用常量定义最小招架和攻击距离
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@@ -10,10 +10,10 @@ var dmg5: float = 0
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var splitAngle: float = 10
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func ai():
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PresetBulletAI.lockLauncher(self, launcher, true)
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PresetBulletAI.lockLauncher(self , launcher, true)
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rotation = lerp_angle(
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rotation,
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position.angle_to_point(get_global_mouse_position()),
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position.angle_to_point(launcher.currentFocusedPosition),
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rotates
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)
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func succeedToHit(_dmg: float, _entity: EntityBase):
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