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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-27 22:41:56 +08:00

feat(战斗系统): 重构子弹追踪逻辑,使用实体当前焦点位置替代鼠标位置

修改所有子弹追踪逻辑,统一使用launcher.currentFocusedPosition作为目标位置
在EntityBase中新增currentFocusedPosition字段,用于存储当前焦点位置
调整MTY角色的攻击距离参数,使用常量定义最小招架和攻击距离
This commit is contained in:
2026-04-25 13:28:43 +08:00
parent 7120eaa79e
commit 87c392d8a4
11 changed files with 29 additions and 17 deletions
+12 -4
View File
@@ -1,6 +1,9 @@
extends EntityBase
class_name MTY
var MIN_PARRY_DISTANCE = 300
var MIN_ATTACK_DISTANCE = 400
func register():
fields[FieldStore.Entity.MAX_HEALTH] = 400
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.9
@@ -13,24 +16,29 @@ func spawn():
func ai():
PresetEntityAI.follow(self , currentFocusedBoss)
for i in 3:
tryAttack(i)
if i == 1:
var track = getTrackingAnchor()
if is_instance_valid(BulletTool.findClosetBulletCanDamage(track, get_tree(), self , MIN_PARRY_DISTANCE)):
tryAttack(1)
else:
tryAttack(i)
func attack(type: int):
if type == 0:
trySprint()
elif type == 1:
var track = getTrackingAnchor()
var bullet = BulletTool.findClosetBulletCanDamage(track, get_tree(), self , 450)
var bullet = BulletTool.findClosetBulletCanDamage(track, get_tree(), self , MIN_PARRY_DISTANCE)
if is_instance_valid(bullet):
BulletBase.generate(ComponentManager.getBullet("Parrier"), self , track, track.angle_to_point(bullet.position))
elif type == 2:
if is_instance_valid(currentFocusedBoss):
var track = getTrackingAnchor()
if currentFocusedBoss.position.distance_to(track) <= 400:
if currentFocusedBoss.position.distance_to(track) <= MIN_ATTACK_DISTANCE:
BulletBase.generate(ComponentManager.getBullet("Parrier"), self , track, track.angle_to_point(currentFocusedBoss.position))
return true
func sprint():
var track = getTrackingAnchor()
var target = BulletTool.findClosetBulletCanDamage(track, get_tree(), self , 300)
var target = BulletTool.findClosetBulletCanDamage(track, get_tree(), self , MIN_PARRY_DISTANCE)
if is_instance_valid(target):
var dir = (target.position - track).rotated(MathTool.randomChoiceFrom([-1, 1]) * deg_to_rad(90))
move(dir.normalized() * sprintMultiplier, true)
+1
View File
@@ -17,6 +17,7 @@ func register():
chargeParticle.emitting = false
func ai():
currentFocusedPosition = get_global_mouse_position()
texture.play("walk")
var direction = Vector2(
Input.get_axis("m_left", "m_right"),