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feat(战斗系统): 重构子弹追踪逻辑,使用实体当前焦点位置替代鼠标位置
修改所有子弹追踪逻辑,统一使用launcher.currentFocusedPosition作为目标位置 在EntityBase中新增currentFocusedPosition字段,用于存储当前焦点位置 调整MTY角色的攻击距离参数,使用常量定义最小招架和攻击距离
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@@ -51,7 +51,7 @@ static var WAVE_MOWING = [
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Wave.create("MTY", 1, 5, false, 0, INF, 1),
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]
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static var WAVE_TESTMOB = [
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Wave.create("MTY", 1, 10, false, 0, INF, 1)
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Wave.create("MTY", 1, 1, false, 0, INF, 1)
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]
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static var WAVE_EMPTY = []
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static var waveReleaseConfig = [WAVE_TESTBOSS, 1]
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