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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-31 16:31:54 +08:00

feat(武器): 为乾坤剑添加弹反机制和伤害比例

增加子弹弹反概率和伤害比例属性
修改武器描述以反映新机制
更新子弹碰撞逻辑实现弹反或格挡
This commit is contained in:
2026-03-25 22:15:28 +08:00
parent b3c7efd1f4
commit 88a0a18d7e
4 changed files with 25 additions and 15 deletions
+10 -4
View File
@@ -7,6 +7,7 @@ var parryiedTimes: int = 0
var maxParryTimes: int = 1
var maxBallCount: int = 3
var atk: float = 0
var reflectRate: float = 0.25
func spawn():
var varians = randi_range(0, 2)
@@ -30,10 +31,15 @@ func hitBullet(bullet: BulletBase): # 当前子弹与其他子弹相撞
eff.shot()
CameraManager.shake(250, 300)
launcher.impluse((position - bullet.position).normalized() * (bullet.speed * bullet.getDamage()) ** (1.0 / 3) * 250)
# 弹反
bullet.look_at(bullet.launcher.position)
bullet.launcher = launcher
bullet.baseDamage *= atk
# 弹反 还是 格挡?
if MathTool.rate(reflectRate):
bullet.look_at(bullet.launcher.position)
bullet.launcher = launcher
bullet.baseDamage *= atk
bullet.baseDamage *= reflectRate
bullet.lifeTime *= 2
else:
bullet.tryDestroy()
var cycler = launcher.getOrCreateCycleTimer("parry", 2000, 100)
if len(cycler.bullets) < maxBallCount: # 玩家最多只能拥有多少气
for b in BulletBase.generate(