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feat(武器): 为乾坤剑添加弹反机制和伤害比例
增加子弹弹反概率和伤害比例属性 修改武器描述以反映新机制 更新子弹碰撞逻辑实现弹反或格挡
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@@ -7,6 +7,7 @@ var parryiedTimes: int = 0
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var maxParryTimes: int = 1
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var maxBallCount: int = 3
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var atk: float = 0
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var reflectRate: float = 0.25
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func spawn():
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var varians = randi_range(0, 2)
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@@ -30,10 +31,15 @@ func hitBullet(bullet: BulletBase): # 当前子弹与其他子弹相撞
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eff.shot()
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CameraManager.shake(250, 300)
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launcher.impluse((position - bullet.position).normalized() * (bullet.speed * bullet.getDamage()) ** (1.0 / 3) * 250)
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# 弹反
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bullet.look_at(bullet.launcher.position)
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bullet.launcher = launcher
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bullet.baseDamage *= atk
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# 弹反 还是 格挡?
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if MathTool.rate(reflectRate):
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bullet.look_at(bullet.launcher.position)
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bullet.launcher = launcher
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bullet.baseDamage *= atk
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bullet.baseDamage *= reflectRate
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bullet.lifeTime *= 2
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else:
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bullet.tryDestroy()
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var cycler = launcher.getOrCreateCycleTimer("parry", 2000, 100)
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if len(cycler.bullets) < maxBallCount: # 玩家最多只能拥有多少气
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for b in BulletBase.generate(
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