diff --git a/scripts/Statemachine/EntityBase.gd b/scripts/Statemachine/EntityBase.gd index c0bcc51..0b5b333 100644 --- a/scripts/Statemachine/EntityBase.gd +++ b/scripts/Statemachine/EntityBase.gd @@ -59,8 +59,7 @@ var inventoryMax = { @export var drops: Array[ItemStore.ItemType] = [] @export var dropCounts: Array[Vector2] = [] @export var appleCount: Vector2i = Vector2(0, 2) # 死亡后掉落的苹果数量 -@export var level: int = 1 # 等级 -@export var sprintEnergy: float = 5 +@export var level: int = 1 @onready var animatree: AnimationTree = $"%animatree" @onready var texture: AnimatedSprite2D = $"%texture" @@ -194,10 +193,9 @@ func tryAttack(type: int): playSound("attack" + str(type)) return state func trySprint(): - if useEnergy(sprintEnergy): - playSound("sprint") - sprint() - sprinting = true + playSound("sprint") + sprint() + sprinting = true func tryDie(by: BulletBase): for drop in range(min(len(drops), len(dropCounts))): var item = drops[drop]