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refactor(Feed): 重构Feed信息重建逻辑并调整游戏数值
将Feed的信息重建逻辑提取为rebuildInfo方法以便复用 调整Puffs.tscn中fieldValues的数值从0.075改为7.5 降低敌人每波生命值增长比例从0.1改为0.075 修改World.tscn中动画轨道的中间点数值
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@@ -19,7 +19,7 @@ static var refreshCountIncreasePercent: Vector2 = Vector2(0.2, 0.75) # 刷新所
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static var entityCountBoostPerWave: float = 0.1 # 每波敌人数量增加的百分比,倍数级
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static var itemShowStayTime: int = 1500 # 物品展示组件如果设置了自动隐藏,那么隐藏前可以存活的时间
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static var tipSpawnRateWhenGetDroppedItem: float = 0.25 # 当玩家获取到掉落物时,提示的概率
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static var entityHealthIncreasePerWave: float = 0.1 # 每波敌人生命值增加的百分比,指数级
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static var entityHealthIncreasePerWave: float = 0.075 # 每波敌人生命值增加的百分比,指数级
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static var entityDamageIncreasePerWave: float = 0.05 # 每波敌人伤害增加的百分比,指数级
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static var entityLevelOffsetByWave: float = 0.3 # 每波敌人等级根据当前波数随机浮动的比例
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static var appleDropRateInfluenceByLuckValue: float = 0.02 # 幸运值对苹果掉率的影响
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