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refactor(Characters): 移除FurryR角色并增强KukeMC能力
移除未使用的FurryR角色相关文件 增强KukeMC的攻击能力,增加紫色水晶子弹攻击 调整KukeMC的碰撞检测范围并优化状态栏位置 注释掉测试波次中的无关角色
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@@ -1,6 +0,0 @@
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[gd_scene load_steps=2 format=3 uid="uid://ci4aho82dk58h"]
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[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_odk26"]
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[node name="FurryR" instance=ExtResource("1_odk26")]
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displayName = "熊谷凌"
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=5 format=3 uid="uid://d4lfjwy0hkidu"]
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[gd_scene load_steps=6 format=3 uid="uid://d4lfjwy0hkidu"]
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[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_r4q7y"]
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[ext_resource type="Texture2D" uid="uid://c1jhrutky8pya" path="res://resources/characters/kukemc/avatar.webp" id="2_422pv"]
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@@ -23,6 +23,9 @@ animations = [{
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"speed": 5.0
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}]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_farlp"]
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size = Vector2(150, 150)
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[node name="KukeMC" instance=ExtResource("1_r4q7y")]
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script = ExtResource("2_s2dg5")
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displayName = "酷可mc"
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@@ -30,3 +33,9 @@ displayName = "酷可mc"
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[node name="texture" parent="." index="2"]
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sprite_frames = SubResource("SpriteFrames_1c0ui")
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animation = &"walk"
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[node name="hitbox" parent="texture/hurtbox" index="0"]
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shape = SubResource("RectangleShape2D_farlp")
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[node name="statebar" parent="." index="3"]
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position = Vector2(0, -140)
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