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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat(子弹系统): 添加扫帚系列子弹及相关资源

添加扫帚子弹、扫帚炮和扫帚回旋镖三种新子弹类型
包含子弹脚本、音效、动画和特效资源
修改EnergyBlock实体以支持新子弹的攻击逻辑
更新子弹基类添加销毁信号
This commit is contained in:
2026-05-01 09:12:27 +08:00
parent bd2525a55e
commit 8acb08fd14
27 changed files with 1093 additions and 16 deletions
+314
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@@ -0,0 +1,314 @@
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&"loop": SubResource("Animation_vxjbd"),
&"spawn": SubResource("Animation_mscdc")
}
[sub_resource type="Curve" id="Curve_mscdc"]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.5), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_jn776"]
curve = SubResource("Curve_mscdc")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_v73cl"]
particle_flag_disable_z = true
spread = 0.0
initial_velocity_min = 2000.0
initial_velocity_max = 2000.0
gravity = Vector3(0, 0, 0)
alpha_curve = SubResource("CurveTexture_jn776")
[sub_resource type="RectangleShape2D" id="RectangleShape2D_mscdc"]
size = Vector2(1968, 44)
[node name="BroomGun" unique_id=5571707 instance=ExtResource("1_7ykg5")]
script = ExtResource("2_jn776")
displayName = "扫帚炮"
baseDamage = 20.0
motionType = 2
penerate = 1.0
autoSpawnAnimation = true
freeAfterSpawn = true
[node name="texture" parent="." index="0" unique_id=162977358]
modulate = Color(1, 1, 1, 0)
[node name="animator" parent="texture" index="0" unique_id=1114087117]
libraries/ = SubResource("AnimationLibrary_jn776")
[node name="GBShoot" parent="texture" index="2" unique_id=2131774557 instance=ExtResource("2_x66fw")]
scale = Vector2(0.4, 0.4)
[node name="light" type="GPUParticles2D" parent="texture" index="3" unique_id=1278683297]
position = Vector2(53, 0)
emitting = false
amount = 30
texture = ExtResource("5_mscdc")
preprocess = 1.0
visibility_rect = Rect2(-50, -50, 2000, 100)
local_coords = true
process_material = SubResource("ParticleProcessMaterial_v73cl")
[node name="hitbox" parent="." index="1" unique_id=175349408]
position = Vector2(815, -2)
shape = SubResource("RectangleShape2D_mscdc")
disabled = true