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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-09 21:27:13 +08:00

feat(战斗系统): 添加内伤机制和爆炸类型子弹

为子弹系统添加新的爆炸类型(MotionType.EXPLOSION)
实现内伤机制,包括内伤子弹和相关逻辑
修改多个子弹场景以使用爆炸类型
调整格挡系统,增加内伤效果
更新武器描述和角色配置
This commit is contained in:
2026-05-09 19:43:44 +08:00
parent a6448813b8
commit 8b14e36031
16 changed files with 138 additions and 57 deletions
+1 -1
View File
@@ -84,7 +84,7 @@ script = ExtResource("2_165xl")
displayName = "蹦蹦炸弹"
speed = 4.0
baseDamage = 30.0
motionType = 3
motionType = 7
lifeTime = 10000.0
autoLoopAnimation = true
+30
View File
@@ -0,0 +1,30 @@
[gd_scene format=3 uid="uid://dnjct3fifocnb"]
[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_xwju0"]
[ext_resource type="Texture2D" uid="uid://mo0gjwh5amev" path="res://resources/effects/danger/Effect_Boss_YiGung_Upper1206.png" id="2_0na4i"]
[ext_resource type="Script" uid="uid://d3m2bjkxg82a2" path="res://scripts/Contents/Bullets/InternalDamage.gd" id="2_nsbh7"]
[sub_resource type="SpriteFrames" id="SpriteFrames_nsbh7"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("2_0na4i")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]
[sub_resource type="CircleShape2D" id="CircleShape2D_0na4i"]
radius = 150.0
[node name="InternalDamage" unique_id=5571707 instance=ExtResource("1_xwju0")]
script = ExtResource("2_nsbh7")
[node name="texture" parent="." index="0" unique_id=162977358]
scale = Vector2(0.25103292, 0.25103292)
sprite_frames = SubResource("SpriteFrames_nsbh7")
[node name="hitbox" parent="." index="1" unique_id=175349408]
shape = SubResource("CircleShape2D_0na4i")
disabled = true
+1
View File
@@ -97,6 +97,7 @@ alpha_curve = SubResource("CurveTexture_3jny5")
[node name="MagicMissle" unique_id=5571707 instance=ExtResource("1_4sjx4")]
script = ExtResource("2_lrw10")
motionType = 7
penerate = 1.0
penerateDamageReduction = 0.1
+1 -1
View File
@@ -41,7 +41,7 @@ radius = 1000.0
[node name="NuclearBomb" unique_id=432957691 instance=ExtResource("1_dpea6")]
script = ExtResource("2_f85ek")
displayName = "核弹"
motionType = 3
motionType = 7
canDamageSelf = true
autoDestroyOnHitMap = false
+1
View File
@@ -124,6 +124,7 @@ script = ExtResource("2_x26jp")
displayName = "乾坤剑"
speed = 20.0
baseDamage = 25.0
motionType = 7
penerate = 1.0
penerateDamageReduction = 0.2
lifeTime = 3000.0
+4 -3
View File
@@ -1,4 +1,4 @@
[gd_scene load_steps=5 format=3 uid="uid://c0oc8aqfef0tt"]
[gd_scene format=3 uid="uid://c0oc8aqfef0tt"]
[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_k4d80"]
[ext_resource type="Script" uid="uid://bv848wj2ko0y0" path="res://scripts/Contents/Bullets/RedCrystal.gd" id="2_llvlo"]
@@ -15,13 +15,14 @@ animations = [{
"speed": 5.0
}]
[node name="RedCrystal" instance=ExtResource("1_k4d80")]
[node name="RedCrystal" unique_id=1424825822 instance=ExtResource("1_k4d80")]
script = ExtResource("2_llvlo")
displayName = "红水晶"
speed = 8.0
motionType = 7
lifeTime = 3000.0
metadata/_edit_vertical_guides_ = [150.0]
[node name="texture" parent="." index="0"]
[node name="texture" parent="." index="0" unique_id=162977358]
modulate = Color(1.2892731, 0.44830602, 0.44830602, 1)
sprite_frames = SubResource("SpriteFrames_ns31y")