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feat(战斗系统): 添加内伤机制和爆炸类型子弹
为子弹系统添加新的爆炸类型(MotionType.EXPLOSION) 实现内伤机制,包括内伤子弹和相关逻辑 修改多个子弹场景以使用爆炸类型 调整格挡系统,增加内伤效果 更新武器描述和角色配置
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=5 format=3 uid="uid://c0oc8aqfef0tt"]
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[gd_scene format=3 uid="uid://c0oc8aqfef0tt"]
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_k4d80"]
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[ext_resource type="Script" uid="uid://bv848wj2ko0y0" path="res://scripts/Contents/Bullets/RedCrystal.gd" id="2_llvlo"]
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@@ -15,13 +15,14 @@ animations = [{
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"speed": 5.0
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}]
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[node name="RedCrystal" instance=ExtResource("1_k4d80")]
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[node name="RedCrystal" unique_id=1424825822 instance=ExtResource("1_k4d80")]
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script = ExtResource("2_llvlo")
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displayName = "红水晶"
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speed = 8.0
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motionType = 7
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lifeTime = 3000.0
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metadata/_edit_vertical_guides_ = [150.0]
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[node name="texture" parent="." index="0"]
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[node name="texture" parent="." index="0" unique_id=162977358]
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modulate = Color(1.2892731, 0.44830602, 0.44830602, 1)
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sprite_frames = SubResource("SpriteFrames_ns31y")
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