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feat(战斗系统): 添加内伤机制和爆炸类型子弹
为子弹系统添加新的爆炸类型(MotionType.EXPLOSION) 实现内伤机制,包括内伤子弹和相关逻辑 修改多个子弹场景以使用爆炸类型 调整格挡系统,增加内伤效果 更新武器描述和角色配置
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@@ -2,14 +2,26 @@
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[ext_resource type="PackedScene" uid="uid://bs863g2s8r770" path="res://components/Abstracts/PlayerBase.tscn" id="1_y3l4w"]
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[ext_resource type="Script" uid="uid://bbmb572iba42l" path="res://scripts/Contents/Characters/MuyangDog.gd" id="2_mr6nm"]
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[ext_resource type="PackedScene" uid="uid://dt8w2w816tsj0" path="res://components/Weapons/RedCrystal.tscn" id="3_6avmi"]
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[ext_resource type="PackedScene" uid="uid://u0djqwuuysp8" path="res://components/Weapons/Volcano.tscn" id="3_e236u"]
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[ext_resource type="PackedScene" uid="uid://bbrllsqjmx0ie" path="res://components/Weapons/DaoStatue.tscn" id="3_nco02"]
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[ext_resource type="PackedScene" uid="uid://cx7nogfnv7s8t" path="res://components/Weapons/Tree.tscn" id="4_im5m5"]
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[node name="MuyangDog" unique_id=1711205167 instance=ExtResource("1_y3l4w")]
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script = ExtResource("2_mr6nm")
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displayName = "牧羊犬"
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[node name="Volcano" parent="weaponStore" index="0" unique_id=204992396 instance=ExtResource("3_e236u")]
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[node name="DaoStatue" parent="weaponStore" index="0" unique_id=265403254 instance=ExtResource("3_nco02")]
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offset_right = 352.0
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offset_bottom = 624.0
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debugRebuild = false
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[node name="Tree" parent="weaponStore" index="1" unique_id=185228402 instance=ExtResource("4_im5m5")]
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debugRebuild = false
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offset_right = 352.0
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offset_bottom = 1416.0
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[node name="RedCrystal" parent="weaponStore" index="2" unique_id=1209955095 instance=ExtResource("3_6avmi")]
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offset_right = 352.0
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offset_bottom = 452.0
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[node name="Volcano" parent="weaponStore" index="3" unique_id=204992396 instance=ExtResource("3_e236u")]
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