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feat(战斗系统): 添加内伤机制和爆炸类型子弹
为子弹系统添加新的爆炸类型(MotionType.EXPLOSION) 实现内伤机制,包括内伤子弹和相关逻辑 修改多个子弹场景以使用爆炸类型 调整格挡系统,增加内伤效果 更新武器描述和角色配置
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@@ -214,7 +214,7 @@ func _physics_process(_delta: float) -> void:
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trailParticle.emitting = trailing
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for cycler in cycleTimers.values():
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if cycler is CycleTimer:
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cycler.apply()
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cycler.apply(position)
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# 通用方法
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func impluse(force: Vector2):
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