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refactor(武器系统): 移除武器能量消耗并调整数值显示
- 从多个武器脚本中移除needEnergy变量 - 更新武器描述中的数值变化显示 - 删除不再使用的Arrow7武器相关文件 - 为部分武器添加costBeachball属性
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@@ -7,7 +7,6 @@ func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["forwardtime"] /= 1 + 0.05 * to * soulLevel
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origin["mincount"] += 0.5 * to * soulLevel
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origin["maxcount"] += 1.5 * to * soulLevel
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needEnergy += 2
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return origin
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func attack(entity: EntityBase):
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var weaponPos = entity.findWeaponAnchor("normal")
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