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fix(Bullets/Volcano): 调整火山子弹的轨迹和碰撞位置
修改火山子弹的动画轨迹和碰撞框位置,使其更符合预期效果
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@@ -85,7 +85,7 @@ tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"handle_modes": PackedInt32Array(0, 0, 2),
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"points": PackedFloat32Array(150, -0.25, 0, 0.25, 0, 500, -0.083333336, -8.333334, 0, 0, 300, -0.01666667, 83.333336, 0, 0),
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"points": PackedFloat32Array(150, -0.25, 0, 0.25, 0, 500, -0.083333336, -8.333334, 0, 0, 150, -0.01666667, 83.333336, 0, 0),
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"times": PackedFloat32Array(0, 0.2, 0.3)
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}
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tracks/1/type = "bezier"
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@@ -210,7 +210,7 @@ texture = ExtResource("2_wwxm2")
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[node name="audio" type="AudioStreamPlayer2D" parent="texture/anchor/textureSword" index="0" unique_id=167399724]
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[node name="hitbox" parent="." index="1" unique_id=175349408 node_paths=PackedStringArray("target")]
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position = Vector2(299.99997, 0.1221919)
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position = Vector2(149.99998, 0.06109595)
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rotation = 0.00040731629
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shape = SubResource("RectangleShape2D_1sgli")
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script = ExtResource("7_1sgli")
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