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feat(实体系统): 添加敌人等级系统并调整相关UI和游戏规则
为敌人实体添加等级属性,影响生命值和伤害 在状态栏和Boss血条中显示等级信息 调整游戏规则增加难度相关的属性成长系数 修改粒子效果角度和波次生成逻辑
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@@ -53,6 +53,22 @@ layout_mode = 2
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text = "BossName"
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label_settings = SubResource("LabelSettings_esyuk")
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[node name="lv" type="Label" parent="health/panel/label"]
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layout_mode = 2
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text = "Lv."
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label_settings = SubResource("LabelSettings_esyuk")
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[node name="level" type="Label" parent="health/panel/label"]
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unique_name_in_owner = true
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layout_mode = 2
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text = "100"
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label_settings = SubResource("LabelSettings_esyuk")
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[node name="sep" type="Label" parent="health/panel/label"]
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layout_mode = 2
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text = " - "
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label_settings = SubResource("LabelSettings_esyuk")
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[node name="value" type="Label" parent="health/panel/label"]
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unique_name_in_owner = true
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layout_mode = 2
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