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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat(实体系统): 添加敌人等级系统并调整相关UI和游戏规则

为敌人实体添加等级属性,影响生命值和伤害
在状态栏和Boss血条中显示等级信息
调整游戏规则增加难度相关的属性成长系数
修改粒子效果角度和波次生成逻辑
This commit is contained in:
2025-08-28 11:00:19 +08:00
parent 05aa736d17
commit 8de262a615
7 changed files with 74 additions and 7 deletions
+28 -1
View File
@@ -1,8 +1,11 @@
[gd_scene load_steps=3 format=3 uid="uid://dcjqjqere8ets"]
[gd_scene load_steps=4 format=3 uid="uid://dcjqjqere8ets"]
[ext_resource type="PackedScene" uid="uid://d1ulrvupa76ap" path="res://components/UI/ColorBar.tscn" id="1_0ngbn"]
[ext_resource type="Script" path="res://scripts/Statemachine/EntityStateBar.gd" id="1_ovbjr"]
[sub_resource type="LabelSettings" id="LabelSettings_ih2pl"]
font_size = 13
[node name="EntityStateBar" type="Node2D"]
script = ExtResource("1_ovbjr")
@@ -12,3 +15,27 @@ offset_left = -50.0
offset_top = -5.0
offset_right = 50.0
offset_bottom = 5.0
[node name="levelLabel" type="HBoxContainer" parent="health"]
layout_mode = 1
anchors_preset = -1
anchor_left = 0.5
anchor_top = -2.0
anchor_right = 0.5
anchor_bottom = -2.0
offset_left = -25.0
offset_right = 26.0
offset_bottom = 19.0
grow_horizontal = 2
alignment = 1
[node name="tip" type="Label" parent="health/levelLabel"]
layout_mode = 2
size_flags_vertical = 8
text = "Lv."
label_settings = SubResource("LabelSettings_ih2pl")
[node name="level" type="Label" parent="health/levelLabel"]
unique_name_in_owner = true
layout_mode = 2
text = "100"