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feat(实体系统): 添加敌人等级系统并调整相关UI和游戏规则
为敌人实体添加等级属性,影响生命值和伤害 在状态栏和Boss血条中显示等级信息 调整游戏规则增加难度相关的属性成长系数 修改粒子效果角度和波次生成逻辑
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@@ -39,7 +39,7 @@ particle_flag_disable_z = true
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emission_shape = 1
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emission_sphere_radius = 15.0
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angle_min = 1.07288e-05
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angle_max = 720.0
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angle_max = 90.0
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angle_curve = SubResource("CurveTexture_orbge")
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gravity = Vector3(0, 0, 0)
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scale_min = 5.0
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