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feat(实体系统): 添加敌人等级系统并调整相关UI和游戏规则
为敌人实体添加等级属性,影响生命值和伤害 在状态栏和Boss血条中显示等级信息 调整游戏规则增加难度相关的属性成长系数 修改粒子效果角度和波次生成逻辑
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@@ -12,7 +12,7 @@ static var current: int = 0
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static var data: Array[Wave] = [
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# entity, minCount, maxCount, isBoss, from, to, per
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create(preload("res://components/Characters/Hen.tscn"), 1, 5, false, 0, INF, 1),
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create(preload("res://components/Characters/Chick.tscn"), 0, 0, true, 8, INF, 4)
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create(preload("res://components/Characters/Chick.tscn"), 0, 0, true, 1, INF, 4)
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]
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static func create(
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