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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-31 00:11:54 +08:00

feat(实体系统): 添加敌人等级系统并调整相关UI和游戏规则

为敌人实体添加等级属性,影响生命值和伤害
在状态栏和Boss血条中显示等级信息
调整游戏规则增加难度相关的属性成长系数
修改粒子效果角度和波次生成逻辑
This commit is contained in:
2025-08-28 11:00:19 +08:00
parent 05aa736d17
commit 8de262a615
7 changed files with 74 additions and 7 deletions
+1 -1
View File
@@ -12,7 +12,7 @@ static var current: int = 0
static var data: Array[Wave] = [
# entity, minCount, maxCount, isBoss, from, to, per
create(preload("res://components/Characters/Hen.tscn"), 1, 5, false, 0, INF, 1),
create(preload("res://components/Characters/Chick.tscn"), 0, 0, true, 8, INF, 4)
create(preload("res://components/Characters/Chick.tscn"), 0, 0, true, 1, INF, 4)
]
static func create(