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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-03 09:51:53 +08:00

fix: 修复实体伤害计算和物品掉落逻辑

调整实体伤害倍数的计算公式,使用平方根来平衡增长曲线
修正物品掉落数量计算,考虑难度范围的影响
修复boss掉落和玩家死亡面板的代码缩进问题
This commit is contained in:
2025-11-09 11:34:46 +08:00
parent a56196351c
commit 8ece2a60a5
2 changed files with 13 additions and 11 deletions
+2
View File
@@ -6,6 +6,8 @@ extends FullscreenPanelBase
@onready var levelShow: Label = $"%levelShow"
func _ready():
diffEdit.min_value = GameRule.difficultyRange.x
diffEdit.max_value = GameRule.difficultyRange.y
startBtn.pressed.connect(
func():
Wave.next()