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fix: 修复实体伤害计算和物品掉落逻辑
调整实体伤害倍数的计算公式,使用平方根来平衡增长曲线 修正物品掉落数量计算,考虑难度范围的影响 修复boss掉落和玩家死亡面板的代码缩进问题
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@@ -6,6 +6,8 @@ extends FullscreenPanelBase
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@onready var levelShow: Label = $"%levelShow"
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func _ready():
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diffEdit.min_value = GameRule.difficultyRange.x
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diffEdit.max_value = GameRule.difficultyRange.y
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startBtn.pressed.connect(
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func():
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Wave.next()
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