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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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加了后坐力然后优化了能量显示的逻辑,司马trae
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@@ -15,4 +15,4 @@ func applyDot():
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await TickTool.millseconds(100 / launcher.fields[FieldStore.Entity.ATTACK_SPEED])
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return true
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func succeedToHit(_dmg: float):
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fields[FieldStore.Bullet.DAMAGE] *= 1.05
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fields[FieldStore.Bullet.DAMAGE] *= 1.03
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@@ -12,7 +12,7 @@ static var current: int = 0
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static var data: Array[Wave] = [
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# entity, minCount, maxCount, isBoss, from, to, per
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create(preload("res://components/Characters/Hen.tscn"), 1, 5, false, 0, INF, 1),
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create(preload("res://components/Characters/Chick.tscn"), 0, 0, true, 8, INF, 5),
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create(preload("res://components/Characters/Chick.tscn"), 0, 0, true, 0, INF, 5),
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]
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static func create(
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