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加了后坐力然后优化了能量显示的逻辑,司马trae
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@@ -15,4 +15,4 @@ func applyDot():
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await TickTool.millseconds(100 / launcher.fields[FieldStore.Entity.ATTACK_SPEED])
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return true
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func succeedToHit(_dmg: float):
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fields[FieldStore.Bullet.DAMAGE] *= 1.05
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fields[FieldStore.Bullet.DAMAGE] *= 1.03
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