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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-22 03:22:30 +08:00

加了后坐力然后优化了能量显示的逻辑,司马trae

This commit is contained in:
2025-08-28 21:57:04 +08:00
parent 77e6711358
commit 9015d2b723
7 changed files with 11 additions and 15 deletions
+2
View File
@@ -15,6 +15,7 @@ class_name BulletBase
@export var autoLoopAnimation: bool = false
@export var freeAfterSpawn: bool = false
@export var knockback: float = 0 # 击退力,物理引擎单位
@export var recoil: float = 0 # 后坐力,物理引擎单位
@onready var animator: AnimationPlayer = $"%animator"
@onready var hitbox: CollisionShape2D = $"%hitbox"
@@ -46,6 +47,7 @@ func _process(_delta: float) -> void:
destroy()
func _physics_process(_delta: float) -> void:
if is_instance_valid(launcher) and (launcher.isPlayer() or is_instance_valid(launcher.currentFocusedBoss)):
launcher.position -= Vector2.from_angle(rotation) * recoil
ai()
func hit(target: Node):