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加了后坐力然后优化了能量显示的逻辑,司马trae
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@@ -83,7 +83,7 @@ func _ready():
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currentFocusedBoss = get_tree().get_nodes_in_group("players")[0]
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applyLevel()
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health = fields.get(FieldStore.Entity.MAX_HEALTH)
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energy = fields.get(FieldStore.Entity.MAX_ENERGY) * 0.5
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energy = fields.get(FieldStore.Entity.MAX_ENERGY)
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healthChanged.connect(
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func(newHealth):
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if is_instance_valid(statebar):
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