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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-07-06 18:22:12 +08:00

feat: 添加炸弹效果和着色器,创建新的Bomb效果和相关资源

This commit is contained in:
2025-08-27 14:55:34 +08:00
parent 28b86e8b1e
commit 9127692146
11 changed files with 86 additions and 16 deletions
+1
View File
@@ -18,6 +18,7 @@ _data = {
script = ExtResource("1_pklpq")
[node name="texture" type="AnimatedSprite2D" parent="."]
unique_name_in_owner = true
sprite_frames = SubResource("SpriteFrames_vypy3")
[node name="animator" type="AnimationPlayer" parent="texture"]
+13 -4
View File
@@ -2,9 +2,7 @@
[ext_resource type="Script" path="res://scripts/Statemachine/EffectController.gd" id="1_pt2rk"]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_tgxns"]
particle_flag_disable_z = true
gravity = Vector3(0, 98, 0)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_7cv4k"]
[node name="EffectBase" type="Node2D"]
script = ExtResource("1_pt2rk")
@@ -12,5 +10,16 @@ script = ExtResource("1_pt2rk")
[node name="particles" type="GPUParticles2D" parent="."]
unique_name_in_owner = true
amount = 30
process_material = SubResource("ParticleProcessMaterial_tgxns")
process_material = SubResource("ShaderMaterial_7cv4k")
explosiveness = 1.0
[node name="stage" type="ColorRect" parent="."]
unique_name_in_owner = true
offset_left = -50.0
offset_top = -50.0
offset_right = 50.0
offset_bottom = 50.0
color = Color(1, 1, 1, 0)
[node name="animator" type="AnimationPlayer" parent="stage"]
unique_name_in_owner = true
+2 -4
View File
@@ -8,9 +8,6 @@
[sub_resource type="ShaderMaterial" id="ShaderMaterial_5n8cv"]
shader = ExtResource("2_h6cxi")
shader_parameter/color = Color(0.654902, 1, 1, 1)
shader_parameter/laser_width = 0.01
shader_parameter/soft_edge = 0.5
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_y85id"]
height = 300.0
@@ -32,9 +29,10 @@ sprite_frames = SubResource("SpriteFrames_yip5k")
material = SubResource("ShaderMaterial_5n8cv")
offset_left = -10.0
offset_top = -300.0
offset_right = 10.0
offset_right = 19.0
[node name="hitbox" parent="." index="1"]
visible = false
position = Vector2(150, 0)
rotation = 1.5708
shape = SubResource("CapsuleShape2D_y85id")
+2 -1
View File
@@ -59,7 +59,7 @@ tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"handle_modes": PackedInt32Array(0, 0),
"points": PackedFloat32Array(-100, -0.25, 0, 0.25, 0, -44, -0.25, 0, 0.25, 0),
"points": PackedFloat32Array(-200, -0.25, 0, 0.25, 0, -44, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0.75, 1)
}
@@ -121,6 +121,7 @@ size = Vector2(10, 10)
[node name="Pencil" instance=ExtResource("1_anksp")]
script = ExtResource("2_4w6n2")
lifeTime = 3000.0
[node name="texture" parent="." index="0"]
position = Vector2(0, -44)
+16
View File
@@ -0,0 +1,16 @@
[gd_scene load_steps=4 format=3 uid="uid://bsqq3oqcidjve"]
[ext_resource type="PackedScene" uid="uid://bcvuuy2m0pke0" path="res://components/Abstracts/EffectBase.tscn" id="1_6fayo"]
[ext_resource type="Shader" path="res://shaders/Bomb.gdshader" id="2_fmma6"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_1h4c2"]
shader = ExtResource("2_fmma6")
shader_parameter/explosion_radius = 0.0
shader_parameter/explosion_intensity = 1.0
shader_parameter/explosion_color = Color(1, 0.5, 0, 1)
shader_parameter/time_scale = 1.0
[node name="EffectBase" instance=ExtResource("1_6fayo")]
[node name="stage" parent="." index="1"]
material = SubResource("ShaderMaterial_1h4c2")