From 9258a26232ab3566dc0b9621df2e45504353f751 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=99=A8=E8=90=BD=E5=9F=BA=E5=9B=B4=E8=99=BE?= <3161880837@qq.com> Date: Sat, 27 Sep 2025 22:40:16 +0800 Subject: [PATCH] =?UTF-8?q?feat(EntityBase):=20=E6=B7=BB=E5=8A=A0=E6=AD=BB?= =?UTF-8?q?=E4=BA=A1=E6=97=B6=E6=8E=89=E8=90=BD=E7=81=B5=E9=AD=82=E7=89=A9?= =?UTF-8?q?=E5=93=81=E7=9A=84=E5=8A=9F=E8=83=BD?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 在实体死亡时,除了原有掉落物外,现在会额外生成1-2个灵魂物品 --- scripts/Statemachine/EntityBase.gd | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/scripts/Statemachine/EntityBase.gd b/scripts/Statemachine/EntityBase.gd index 7d8582f..045c6ac 100644 --- a/scripts/Statemachine/EntityBase.gd +++ b/scripts/Statemachine/EntityBase.gd @@ -321,6 +321,11 @@ func tryDie(by: BulletBase = null): fields[FieldStore.Entity.MAX_HEALTH] * randf_range(1 - GameRule.beachballOffset, 1 + GameRule.beachballOffset), position + MathTool.randv2_range(GameRule.itemDroppedSpawnOffset) ) + ItemDropped.generate( + ItemStore.ItemType.SOUL, + randi_range(1, 2), + position + MathTool.randv2_range(GameRule.itemDroppedSpawnOffset) + ) if isPlayer(): if UIState.player == self: UIState.setPanel("GameOver", [displayName, by.launcher.displayName, by.displayName])