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refactor(武器系统): 调整红水晶武器参数和世界边界碰撞
修改红水晶武器的攻击力和数量参数,优化游戏平衡性 将圆形碰撞形状替换为世界边界碰撞形状,改进地图边界检测 移除调试标记并更新武器描述模板
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@@ -5,7 +5,7 @@ class_name RedCrystalWeapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 5 * to * soulLevel
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origin["radius"] += 1 * to * soulLevel
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origin["count"] = 2 + 1 * soulLevel
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origin["count"] = 1 + 1 * soulLevel
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origin["percent"] += 0.25 * (soulLevel - 1)
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return origin
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func attack(entity: EntityBase):
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