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refactor(追踪系统): 统一使用getTrackingAnchor方法获取追踪目标位置
修改多个子弹脚本和EntityBase,使用统一的getTrackingAnchor方法获取追踪目标位置 在BulletBase中增加目标有效性检查 调整Wave配置和Rooster武器顺序
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@@ -9,4 +9,4 @@ func ai():
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canDamageSelf = !(timeLived() >= traceTime)
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PresetAIs.forward(self, rotation)
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if timeLived() < traceTime:
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PresetAIs.trace(self, launcher.currentFocusedBoss.position, 0.05)
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PresetAIs.trace(self, launcher.currentFocusedBoss.getTrackingAnchor(), 0.05)
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